The objective of the game is to descend into the dungeon and collect artifacts, gold, and other treasure tokens and escape back up past the green line or out of the dungeon at the top before the dragon wakes up and blows everyone away. You navigate the dungeon using three assets which you gain from different cards in your deck: Power, Boots, and Skill.
Each turn you draw 5 cards and use the assets to perform a variety of actions. You can use Boots to move down a path, use Swords to fight a monster card (in the Dungeon Row), or use Skills to purchase a card (from the Dungeon Row). If you are in the special store you can buy a store item. If you are in an artifact or idol room you may take an artifact. But be wary as you may only hold one artifact at a time (unless you purchased a backpack). Picking up an artifact is permanent and you cannot put it down.
how to lose
There are two ways to lose in Clank!, taking too much damage from Dragon Attacks on your health counter OR not reaching above the green line during the final Dragon Attack
These cubes are called Clanks! and represent noises that wake the dragon. Each player has his own Clank’s which are added to the Clank! Area as a result of certain cards.
Once the dragon attacks all the Clanks in the Clank! Area are placed in the Dragon Bag, which starts off with 24 Black Clank! Cubes. If a black cube is drawn no damage occurs.
the dragon counter
the health counter
the countdown track
how to win
When the game is over the points pf the players who escaped the dungeon or at least the depths are summed up. The player with the most points wins and is declared the Greatest Thief in the Realm. In the case of a tie, the tied player with the most valuable Artifact is the winner.
When entering a room with a Major Secrets or Minor Secrets you may choose to take and reveal one (1) token.
5 gold that can be saved or used anytime.
Not an artifact. Worth 7 points at the end. Keep.
Flash of Brilliance
Immediately draw three cards. Discard token.
Greater Healing Potion
Use during your turn to heal 2 damage. Discard after use.
Greater Skill Boost
Immediately gain 5 skill. Discard token.
Potion of Swiftness
Use during your turn to gain 1 Boot. Discard after use.
Use during your turn to heal 1 damage. Discard after use.
At the end of your turn, trash a card from your Play Area or Discard Pile along with this token.
2 gold that can be saved or used anytime.
Advanced the dragon marker 1 space. Worth 3 points at the end. Keep.
Immediately gain 2 Skill. Discord token.
Potion of Strength
Use during your turn to gain 2 Sword. Discard after use.
If you are in one of the four Market rooms you may make a purchase at the cost of 7 gold and place the token in your Play Area
Worth the number of points shown. (10 > 9 > 8)
Two Master Keys
Allows you to use tunnels with a lock icon. (Worth 5 points at the end.)
Allows you to carry an additional artifact. (Worth 5 points at the end.)